Nexma

Indoor 3D

Buildings as features

Indoor 3D modeling

Nexma renders indoor environments — buildings, floors, rooms, equipment — as first-class spatial features. Indoor and outdoor share one Codex; a fiber drop that enters a building continues through to the splice point on the third floor without changing models.

Layer structure

Indoor environments are composed of three Codex layers:

  • Structure. Walls, floors, doors, windows, columns. Stored as GeoJSON with

fill-extrusion height attributes. Renders as 3D extruded geometry on the Globe.

  • Equipment. Discrete points — racks, panels, cameras, sensors. Each carries

the same property schema as outdoor equipment so cross-domain queries work.

  • Routes. Cable runs, riser drops, escape paths. Polylines that respect the

floor structure and snap to wall, ceiling, or floor.

The three layers are independent — you can edit walls without touching equipment, swap equipment without redrawing walls.

Authoring

A floorplan can be brought in from:

  • PDF or DWG import. Geometry is traced and tagged with Jax assist.
  • Manual sketch. Draw walls and rooms on the canvas; equipment snaps to

walls.

  • Generated from a brief. "Lay out a 12-rack data hall in this footprint with

hot/cold aisles and a 4-foot service clearance" produces a starting design that Jax then refines.

Engineering diagrams

Beyond the spatial view, Jax generates engineering diagrams from the same Codex:

  • Splice diagrams. Closure-by-closure splice tray layouts with port assignments.
  • Riser diagrams. Floor-by-floor cable runs with quantities and counts.
  • Floorplan diagrams. Annotated 2D plan view with equipment, routes, and

callouts.

Diagrams render to SVG and PDF and stay in sync with the underlying Codex — edit the design, the diagram updates.

Z-fighting and basemap

A common pitfall in early prototypes was z-fighting between extruded indoor geometry and the basemap's default 3D buildings. Indoor mode automatically swaps to a 2D basemap variant inside the active building polygon and disables the basemap's own building layer there. The transition is animated.

Limits

  • Performance scales to ~10,000 indoor entities per scene before frame rate

degrades.

  • Indoor positioning at runtime (BLE beacons, UWB) is consumed as a feed when

available; Nexma does not provide the positioning infrastructure itself.